A head-to-head take on a game everyone already knows how to play.
Two players, one table, ninety seconds. Working title .
Forward Systems is a games company in Berlin. We build mobile titles and the technology under them, for players who would rather improve than be entertained.
The best mobile games are the ones you get better at. Everything we build starts from that, and everything we decline is measured against it.
Original mobile games in casual and skill genres. Portrait, short sessions, built to be replayed rather than finished.
The shared services our games run on: accounts, matchmaking, telemetry and live operations. Built once, used by every title.
Fairness, integrity and player behaviour. This is the work that decides what we ship and, more often, what we don't.
Two players, one table, ninety seconds. Working title .
Puzzle. Early. Working title .
We don't announce titles before they are ready. Platforms, publishers and partners can request a build.
If a result matters to a player, it has to be provable. Not reported by the device. Proven.
Our games run on a simulation and services layer we own end to end, so a match plays out the same on every phone and every outcome can be re-derived after the fact.
Every match is reproducible bit for bit on any device, from the same inputs.
Outcomes are re-derived on the server from the input stream. The client never gets to say who won.
Statistical probes on every rule change before it ships. If first-move advantage drifts, the change waits.
We study how our games can be exploited before someone else does, and we assume they will try.
The same events across every title. Every product decision has a query behind it.
Distribution, publishing, platform and payments partners: we are open to a conversation. Bring a build request, an integration question or a term sheet.